Japanese Critters for Shadowrun
Here are several Shadowrun critters from Japanese legends,
written by native Japanese Shadowrun fans at
NIFTY-SERVE FRPGM .
Now this page features several graphic images drawn by our
wonderful illustrator,
Miss PANIC (GCB01334@niftyserve.or.jp)!!
Index
Image of Zashiki-Warashi
Size Comparison Chart for Zashiki-Warashi
Identification:
The Zashiki-Warashi is fairy of hearth which guards a house and its
inhabitants.It often appears in fairy tale or native myth.
Once a Zashiki-Warashi inhabits a house,it brings the house and its other
inhabitants prosperity and happiness,keep them from danger.In the other hand,
however, if the Zashiki-Warashi left them,they would possibly fall.
The typical Zashiki-Warashi manifests as a little child,usually a little
girl, wearing short bob style hair and kimono .
Reasons why,and how,the Zashiki-Warashi choose her residence are unknown.
Some claims that the Zashiki-Warashi is a spirit of the inhabitant's
ancestor.
Magic Capability:
Inate.Some of them are magically active.
Habits:
The Zashiki-Warashi usually resides in astral space.Only when something
happens,i.e. inhabitants are meeting danger,threats come close,or else,
it manifests to save the house and inhabitants.
The Zashiki-Warashi prefers an old house.Few new houses are exceptionary
holding the Zashiki-Warashi,but no corp office or lab because it only
inhabits with everyday life.
They tried holding the Zashiki-Warashi in corps,but all of their effort
including constract a suburaban lodge are in vain.
Commentary:
To keep a Zashiki-Warashi in the house ,the Zashiki-Warashi must be
noticed and cared properly.Too much care drives it out.The Zashiki-Warashi
is essencially childlike and somtimes it causes trouble.When in such
trouble,it is important to behave like do to a little child,i.e.talk and
excuse gently.Anger drives it out,too.Because the Zashiki-Warashi just meant
to serve,a little bit excessive.
In addition,some claim that the Zashiki-Warashi is not a fairy but a
spirit from its nature.
Image of Satori
Size Comparison Chart for Satori
Identification:
Some say retired or hiding Sen-nin(a kind of shaman like druid.following
ancient Chinese Tradition. for more, request China Soucebook) end up as
the Satori.
The average Satori stands 1.7m, weighs 60kg ,and appears like a humble
human with rather hairy skin.Closer look reveals an unnaturally deep
sharp glow in its eyes.
In spite of its quiet appearance, the Satri is a horrible critter.The
Satri reads all of its victim's thoughts and emotions out and indicates
her next move. Victimes who recognize they are read-out are graduately
driven insane(think of living without a minimum privacy,chummer).
Insanities are followed by tragic end from a mental burn-out to a death.
Some claims that the Satri robbed its victim of her body and inhabitted it,
but that's suspected.
Magic Capability:
Innate.Some of them are magically active.
Habits:
The Satori resides mainly in a remote mountain,sleeps in thick forest
or in a cave,and hunts small animals for food.It sometimes come down to
a nearby village.
The Satori doesn't have fertility and how can the Satori reproduct itself
is unkown.However,Its life span is said to beyond a few hundred years.
Commentary:
The Satori resembles the humankind too much to make a distinction by the
physical look. But,in the othe hand, aura of the Satori is different from
human enough to find its nature relatively easy from astral perception.
Of cause, Satori's dual nature gives astral perception some danger.
Additional Powers:
Here's additional powers for the Satori. Yes. More house rules.
They , especially 'Madness' , may spoil your game balance. Make yourself
responsible for Installation. I don't want to drive you MAD.
Madness
This power sows seed of madness in victim's mind and destroy it.
For using this power,make opposed success test with the critter's essence
and victim's willpower or intelligence (whichever is higher) .Comparing
success,each of the critter's success exceeding the victim's reduces both
of her willpower and intelligence by one.Tie goes to the victim,well,nothing
happens.Take it easy.
This loss of attribute is usually temporal but if victim's intelligence or
willpower goes less than zero(i.e. minus), victim will burn-out totally.At
this moment,the victim is driven mad and dies instantly.
And if either victim's intelligence or willpower is boosted by cyber and/or
biowares , first effect of this power (reduce two attributes by 1) results
in loss of all the boost at the same time(cyber and/or biowares are
destroyed!!).
In addition , while the victim's attributes are decreasing ,she is subject
to the effect same as that of the Chaos spell.
This power works until the critter's death or [essence x D6] hours.
Mindlink
This power has the same effect as the Mindlink spell with a force rating of
the critter's essence(see GrimoireII p.128).
Differences between spell version are ; the target is not specified and
the critter needs eye-contact with the target.
Kappa (Lutra armatus)
Identification
The kappa is Awakened otter. The typical kappa is larger than
normal otter,stands about 80cm with keratinized shell on its back.
It is a brown-furred except the top of its head (this saucer-like
bald spot is very distinctive),upright biped.
Image of Kappa
Size Comparison Chart for Kappa
Habitat
river-side,lake-side
Magic Capability
Innate
Habits
Unlike normal otter,the kappa feeds on not only small fishes or animals
but plants.And it is often observed a kappa drags rather big animal into
water and eats the victim.
Powers:
Concealment,Confusion,Enhanced Sense/Termo vision,
Enhanced Phsical attributes/Str,
Accident,Hardened armor
Weakness
The kappa hates dry.Dry environment adds +2 target modifier to all of
tests the kappa makes,and does L(Stun) damage for every one hour(Check
one box on mental condition monitor).
GAME INFORMATION
B Q S C I W E R Attacks
Kappa 3/3 4x4 4(+6) - 3/4 3 (6) 5* 3L, -1 Reach
updated on 94/12/05
text written by AGE, NBB02052@niftyserve.or.jp
translated into English by JUN, MGH02010@niftysere.or.jp
translated into HTML by
Gen-ichi NISHIO, nishio@io.com
illustrations by
PANIC, GCB01334@niftyserve.or.jp